Posts Tagged ‘schedule’

Why the Manager’s Schedule Blows Creative Productivity

July 28th, 2009

Maker's scheduleIn his latest essay, Paul Graham describes the difference between what he calls the maker's schedule and the manager's schedule. Makers--the writers, coders, designers, editors, creative types--need half or whole days to produce anything that solves complicated problems. Managers schedule out their workdays in hour-long blocks. When managers schedule makers into midday meetings, they kill creative productivity in real but not-obvious ways. Graham considers himself a maker, and describes why meetings are the enemy of creativity:

I find one meeting can sometimes affect a whole day. A meeting commonly blows at least half a day, by breaking up a morning or afternoon. But in addition there's sometimes a cascading effect. If I know the afternoon is going to be broken up, I'm slightly less likely to start something ambitious in the morning. I know this may sound oversensitive, but if you're a maker, think of your own case. Don't your spirits rise at the thought of having an entire day free to work, with no appointments at all? Well, that means your spirits are correspondingly depressed when you don't. And ambitious projects are by definition close to the limits of your capacity. A small decrease in morale is enough to kill them off.

This resonates with me deeply.

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